- Full talk
- Technical level
From the beginning, computer applications have always been designed with a two way agreement between humanity & technology - We learn a bit of them & they learn us. For example, if you took the Microsoft Surface table to an old man in a village, would he be able to operate it? Probably not, and neither would we, had we not decided to accept the pseudo natural way of touching, scrolling, etc. It’s time that computers understand our world & we are free to do things more naturally. Picking a cup of tea in our world, should be enough of a cue for the system to be aware of our possible intentions. This is what we strive to achieve.
Natural experiences have been thought of to a great extent on the web. We simply need to answer questions in a new context. For instance:
- How could you go about rethinking the pre-loader in a screen-less world?
- When we say computers need to be aware, we mean connected entities. In essence, How can we design a truly modular system where individual elements know of each other’s existence?
- Sooner or later, all these experiences need to be mass produced. How can we scale, if needed?
- How can we measure the experience?
This is where we start to realize the merits of using web technologies over the traditional core ones. Especially, when web technologies are poised to be as powerful as the later.
“A hacker by heart, coder by profession who lives to die in a technology rich world”
And for those who like to dig in, I:
code @ http://github.com/loxxy
sleep @ http://www.stackoverflow.com/users/378806/loxxy
& enjoy making things @ http://sapientnitro.com - some of which are blogged @ http://experiencesutra.com